SRG Esports

Derivative Works Guidelines

Introduction

Red Giants FC Sdn Bhd (hereinafter referred to as “We”, “Us”, “Our”, or “SRG Esports”) has established these guidelines (the “Overall Guidelines”) for the creation and use of derivative works. Our goal is to empower our fans and the Mobile Legends: Bang Bang (MLBB) community to celebrate the Selangor Red Giants through their own creativity while ensuring the integrity of our brand and players.

When creating derivative works that comply with these guidelines, there is no need to contact us for permission.

For official assets, our SRG Branding & Media Kit (containing logos, jersey patterns, and player headshots) is available via our official website.

Definition of Derivative Works

We define derivative works as original creations born of fan creativity and ideas, based on the intellectual property (IP) owned by SRG Esports.

  • We will not exercise our intellectual property rights against works we deem to be derivative, provided they comply with these guidelines.

  • Note: We may feature fan-created derivative works (with credit) on our official social media channels, match-day thumbnails, or community spotlights.

  • Important: Simply reposting our official videos, photos, or match footage without significant creative modification is not considered a derivative work and is not covered by these guidelines.

Our Requests

To ensure a positive environment for the #RGUNITE community, please adhere to the following:

  • Respect our Players & Talents: Please refrain from creating content that our players, coaches, or staff may find offensive, derogatory, or unpleasant.

  • Non-Commercial Use: Derivative works must remain at a “fan” or “hobby” level. Do not use SRG content for business purposes, including commercial sponsorships, paid advertisements, or for-profit merchandise lines without a formal licensing agreement from Red Giants FC Sdn Bhd.

  • Legal Compliance: Ensure your work complies with Malaysian law and the terms of service of the platforms you use (YouTube, TikTok, Instagram, etc.).

Prohibited Content

Please refrain from creating derivative works that fall under the following categories:

  • False Representation: Content that is misrepresented as “Official SRG” content or could lead fans to believe it is an official announcement from the club.

  • Harmful Content: Content that is contrary to public order, morality, or exceeds the bounds of socially acceptable behavior.

  • Sensitive Topics: Content involving specific political ideologies, religious beliefs, or controversial social movements.

  • Brand Damage: Content that damages the reputation of SRG Esports, Red Giants FC, our sponsors, or our partners (including Moonton).

  • Third-Party Violations: Content that infringes on the rights or images of third parties.

  • Unsuitable Content: Any other content that we, at our sole discretion, deem inappropriate for the Red Giants brand.

Additional Notes

  • Copyright Retention: Red Giants FC Sdn Bhd does not relinquish copyright or related intellectual property rights through these guidelines. We maintain full ownership of all SRG branding and assets.

  • No Guarantees: We make no guarantees regarding the use of our content in your derivative works, including potential conflicts with third-party rights (e.g., music labels or game developers).

  • Dispute Responsibility: SRG Esports shall not be responsible for any legal disputes arising between you and a third party resulting from your derivative work.

  • Policy Updates: These guidelines are subject to change without notice. Please ensure you are following the most recent version before publishing new works.

Specific Category: Fan Merchandise

For fans wishing to create small-batch “Fan-Made” merchandise (e.g., custom stickers or fan-art prints for personal giveaways), please ensure the “Fan-Made” nature is clearly labeled and that the scale remains non-commercial. For large-scale production, please contact our commercial department.

Let’s keep the spirit of the Red Giants alive! #SRG #StrengthInUnity

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